reagent/flush
In Reagent, reagent.core/flush
is a helpful function that can force updates to your component tree when necessary.
Reactivity is at the core of Reagent’s design, where components automatically re-render in response to changes in atoms
or other reactive data sources. However, sometimes you might want more control over when updates are applied. This is
where flush
comes in.
What Does flush Do?
flush
triggers all pending updates in Reagent’s rendering queue. Normally, Reagent batches updates for efficiency, but
in certain cases, like animations or chained updates, you may need to flush changes immediately to ensure everything is
up-to-date.
When to Use flush
Here are some scenarios where flush can be particularly useful:
- Immediate UI Feedback: If you’re handling user interactions and want immediate feedback before a callback completes, flushing can ensure updates are visible right away.
- Chained State Updates: When multiple atoms are updated in a sequence, the changes might not show in the correct order without flushing.
- Animation Frames: When working with animations or frame-by-frame updates, flush ensures your component stays in sync with changes in state or props.
Example of Using flush
(ns my-app.core
(:require [reagent.core :as r]))
(def count (r/atom 0))
(defn counter-component []
(fn []
[:div
[:p "Counter: " @count]
[:button {:on-click (fn []
(swap! count inc)
(r/flush))} ; force immediate update
"Increment Immediately"]]))
(defn app []
[:div
[counter-component]])
In this example:
- Clicking the button increments the count atom.
- By calling
r/flush
right afterswap!
, you ensure that Reagent immediately renders the incremented value.
Caution with flush
While flush
can be useful, overusing it can reduce the efficiency of your app. Since Reagent is designed to batch
updates for performance, calling flush
too frequently can disrupt this optimization. Only use it when you have a specific
need for immediate updates.
Key Takeaways
- Instant Feedback: Use flush for immediate updates in scenarios like user feedback or animations.
- Control Rendering: It’s a tool for advanced scenarios where precise control of rendering is necessary.
- Use Sparingly: Reagent’s batching is usually sufficient for performance; only flush when you truly need it.